J̼eiēíhgbàs Gíhm (/ˈj̼ejɪ̞g/ /bəs/ [chef; cook] [brown]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.
The name J̼eiēíhgbàs Gíhm is derived from the Goblin language, as J̼eiēíhgbàs Gíhm was founded by Grubugaer, who was culturaly Tauran.
Climate
J̼eiēíhgbàs Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). J̼eiēíhgbàs Gíhm receives an average of 177 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. J̼eiēíhgbàs Gíhm covers an area of nearly 150 km2 (60 mi2), and an average elevation of 3558 m (11673 ft) above sea level.
Overview
J̼eiēíhgbàs Gíhm was founded durring the late 13th century in winter of the year 1170, by Grubugaer. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Grubugaer.
J̼eiēíhgbàs Gíhm was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and J̼eiēíhgbàs Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
J̼eiēíhgbàs Gíhm is was constructed arround several narrow cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. J̼eiēíhgbàs Gíhm's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
J̼eiēíhgbàs Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled J̼eiēíhgbàs Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that J̼eiēíhgbàs Gíhm is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in J̼eiēíhgbàs Gíhm long.
Civic Infrastructure
J̼eiēíhgbàs Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
J̼eiēíhgbàs Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
J̼eiēíhgbàs Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within J̼eiēíhgbàs Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for J̼eiēíhgbàs Gíhm's parks.
J̼eiēíhgbàs Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within J̼eiēíhgbàs Gíhm.
J̼eiēíhgbàs Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
J̼eiēíhgbàs Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
J̼eiēíhgbàs Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
J̼eiēíhgbàs Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
J̼eiēíhgbàs Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
J̼eiēíhgbàs Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
J̼eiēíhgbàs Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain J̼eiēíhgbàs Gíhm's public wards, blessings, and other arcane systems.
J̼eiēíhgbàs Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
J̼eiēíhgbàs Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. J̼eiēíhgbàs Gíhm's grid is powered by an arcane means.
J̼eiēíhgbàs Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
J̼eiēíhgbàs Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
J̼eiēíhgbàs Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
J̼eiēíhgbàs Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for J̼eiēíhgbàs Gíhm's natural decorations nor waterways.
J̼eiēíhgbàs Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
J̼eiēíhgbàs Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
J̼eiēíhgbàs Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
J̼eiēíhgbàs Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
J̼eiēíhgbàs Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, autumn is short in J̼eiēíhgbàs Gíhm.
The Gravebound near J̼eiēíhgbàs Gíhm are known to be a mutant strain of the creature.
J̼eiēíhgbàs Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Mysticism energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 77
Farmers: 92
Farm Laborer: 168
Hunters: 147
Milk Maids: 88
Ranchers: 46
Ranch Hands: 96
Shepherds: 95
Farmland: 143013 m2
Cattle and Similar Creatures: 8828
Poultry: 105936
Swine: 7062
Sheep: 353
Goats: 70
Horses, Mounts, and Beasts of Burden: 3531
Craftsmen
Arms and Toolmakers: 69
Blacksmiths: 80
Bookbinders: 45
Buckle-makers: 49
Cabinetmakers: 75
Candlemakers: 121
Carpenters: 128
Clothmakers: 98
Coach and Harness Makers: 37
Coopers: 84
Copper, Brass, Tin, Zinc, and Lead Workers: 48
Copyists: 33
Cutlers: 29
Fabricworkers: 73
Farrier: 243
Furriers: 22
Glassworkers: 121
Gunsmiths: 71
Harness-Makers: 32
Hatters: 64
Hosiery Workers: 25
Jewelers: 40
Leatherwrights: 88
Locksmiths: 36
Matchstick makers: 55
Musical Instrument Makers: 52
Painters, Structures and Fixtures: 44
Paper Workers: 53
Plasterers: 48
Pursemakers: 58
Roofers: 36
Ropemakers: 36
Rugmakers: 33
Saddlers: 60
Scabbardmakers: 71
Scalemakers: 38
Scientific, Surgical, and Optical Instrument Makers: 23
Sculptors, Structures and Fixtures: 33
Shoemakers: 32
Soap and Tallow Workers: 115
Tailors: 227
Tanners: 44
Upholsterers: 50
Watchmakers: 47
Weavers: 95
Whitesmiths: 28
Merchants
Adventuring Goods Retellers: 24
Arcana Sellers: 24
Beer-Sellers: 47
Booksellers: 56
Butchers: 92
Chandlers: 98
Chicken Butchers: 94
Entrepreneurs: 36
Fine Clothiers: 90
Fishmongers: 95
Florists: 21
Potion Sellers: 60
Resellers: 160
Spice Merchants: 45
Wine-sellers: 66
Wheelwright: 52
Woodsellers: 33
Service workers
Bakers: 176
Barbers: 156
Coachmen: 53
Cooks: 141
Doctors: 74
Gamekeepers: 54
Grooms: 31
Hairdressers: 126
Healers: 105
Housekeepers: 100
Housemaids: 168
House Stewards: 92
Inns: 34
Laundry maids: 63
Maidservants: 141
Nursery Maids: 65
Pastrycooks: 113
Restaurateur: 147
Tavern Keepers: 130
Specialized Laborer
Ashworkers: 48
Bleachers: 33
Chemical Workers: 20
Coal Heavers: 73
In-Town Couriers: 78
Long Haul Couriers: 80
Dockyard Workers: 76
Gas Workers: 17
Hay Merchants: 29
Leech Collectors: 87
Millers: 76
Miners: 82
Oilmen and Polishers: 56
Postmen: 82
Pure Finder: 46
Skinners: 113
Sugar Refiners: 20
Tosher: 55
Warehousemen: 113
Watercarriers: 74
Watermen, Bargemen, etc.: 92
Skilled Laborers
Accountants: 49
Alchemist: 50
Clerk: 72
Dentists: 36
Educators: 91
Engineers: 53
Gardeners: 36
Mages: 26
Plumbers: 38
Pharmacist: 42
Professors: 15
Scientists: 26
Wizards: 15
Civil Servants
Adventurers: 34
Bankers: 51
Civil Clerks: 78
Civic Iudex: 38
Consultants: 23
Exorcist: 86
Fixers: 40
Kami Clerk: 69
Landlords: 67
Lawyers: 42
Legend Keepers: 63
Militia Officers: 271
Monks, Monastic: 107
Monks, Civic: 113
Historian, Oral: 78
Historian, Textual: 42
Policemen, Sheriffs, etc.: 82
Priests: 160
Rangers: 46
Rat Catchers: 53
Scholars: 56
Spiritualist: 64
Slayers: 20
Storytellers: 156
Military Officers: 113
Cottage Industries
Brewers: 107
Comfort Services: 130
Enchanters: 40
Herbalists: 38
Jaminators: 113
Needleworkers: 113
Potters: 60
Preserve Makers: 98
Quilters: 51
Seamsters: 185
Spinners: 113
Tinker: 37
Weaver: 86
Artists
Actors: 37
Architects: 13
Bards: 52
Costumers: 21
Dancers: 40
Drafters: 23
Engravers: 28
Fine Furniture Carpenters: 17
Glaziers: 37
Inlayers: 33
Musicians: 100
Painters, Art: 18
Playwrights: 38
Sculptors, Art: 31
Wood Carvers: 117
Writers: 121
Produce Industries
Butter Churners: 130
Canners: 95
Cheesmakers: 126
Ice Merchants: 15
Millers: 75
Picklers: 61
Smokers: 42
Stockmakers: 40
Tobacconists: 55
Tallowmakers: 82
13252 of J̼eiēíhgbàs Gíhm's population work within a Foundational Occupation.
732 work in Agriculture
2989 work as Craftsmen
1093 work as Merchants
1969 work as Service Workers
1350 work as General Laborers
549 work as Skilled Laborers
1952 work as Civil Servants
1171 work in Cottage Industries
726 work as Artists
721 work in Produce Industries
19236 of J̼eiēíhgbàs Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2824 (8%) are noncontributers.
Points of Interest
J̼eiēíhgbàs Gíhm is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
A local has came up with a wonderful new idea 2 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century, J̼eiēíhgbàs Gíhm was attacked by savage tribes living nearby J̼eiēíhgbàs Gíhm. The details of the conflict are hazy at best due to many conflicting accounts. What is known is J̼eiēíhgbàs Gíhm lost 200 people, 204 livestock, and 35 buildings. The conflict ended after roughly 181, when members of J̼eiēíhgbàs Gíhm's militia enacted an operation to transport a specific war supplies to a particular strategic location unharmed. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with pitched battle between both forces, which ended in a stalemate for J̼eiēíhgbàs Gíhm's forces. The war is remembered in legend by J̼eiēíhgbàs Gíhm's bards, historians, and legend keepers.